Virtual Worlds for Education

Some of the pros for using virtual worlds for education is to be able to do projects and tasks using hands on experience. In the video, she talked about how her students were so into what they were doing because they were able to see everything and be able to put their own creativity into it. Computer games and video games can enhance skills such as being able to process information at a faster level and then knowing what to do with it faster. Because youth are so used to seeing alot of information being displayed on the screen (ex. World of WarCraft example in the video), its easier for them to process that information when using a virtual world such as SecondLife.
Some of the constraints are that maybe not everyone is into using computers. Not everyone learns the same. Some people may learn more from someone explaining it to them in a classroom setting rather than reading something off of a computer screen. Plus, if a classroom on the virtual world is bombarded with students, the server could crash because of the high volume. And also, if students got so used to the internet and using computers, they may be hesitant to go outside and try other things such as sports and activities.
Technology has grown vastly over the years, so I’m not surprised that education has made its way into virtual worlds. Businesses have made their way into virtual worlds, therefore, bringing them into childrens education it may get them used to it by the time they are older.

Serious Game
I learned from researching about my serious game that there are alot more educational games out there then I thought. When I thought about video games, I thought about PlayStation, Xbox and stuff like that. I’ve also learned that video games get a lot of criticism for being the cause of violence in the world. Even educational games like “Against All Odds” can be criticized for the amout of violence it has in it. It’s interesting to see that it can be still criticized even though it is sending out a positive message to people.

Add a comment June 4, 2009

What I thought about the course

I have learned that video games are more popular than I thought. I didn’t really know much about video games except for Mario Kart and then the obvious sports games. I knew about World of WarCraft, but I never knew it was SO popular. It was also interesting to see the development from the first video game that was only a ball going back and forth across the screen, to games such as WoW and Everquest.
I used to be one of those people who thought that video games were kind of “nerdy”. But I did learn that so many different people play video games and also there are so many differenty types of video games such as xBox to Wii that can fit any person’s lifestyle.
I liked looking at the history of video games and how it became so popular. I found it interesting to see the progress. I liked learning about the power status between the companies and the players and how there is controversy over the ownership of the characters.
I don’t think I’ve learned anything to help me with my career, but I’ve learned alot more about our culture and where it has come from.

Serious Game
Some concluding questions about my paper deal with where does it end with the controversy over violence in video games affecting youth? I don’t think video games have a big impact as much as critics say they do. If critics pin-point film, television and video games, they’re excluding 1 huge media that shows the most violence and it is real – The Daily News. Perhaps people havn’t realized that the world itself is violent and maybe thats where adolescents are getting their anger and aggression from. The easy way out for people is to blame the media because it is in our faces most of the time. But we can turn off the media, we can’t turn off reality.

Add a comment June 2, 2009

Video Games As A Form Of Entertainment?

I do think video games can be a form of entertainment. Video games now have so many different options that you can have for your character. As in lecture we saw videos of redvsblue which I thought were funny. I didn’t know about these videos thats people have put together about different types of games. But I definitly think now it is a form of entertainment because of all the options and moves you can do within the game. I also think its a form of entertainment when you are watching someone else play against each other. I find it funny because I’ve been in a setting where I’ve watched my friends play against eachother and its funny and interesting to see their behaviour when competing.
I havn’t seen anyone be immersed in a virtual world before. I think it’d be interesting just to view where they went and what they would buy. It would also be interesting to see how they would create their character.
Virtual worlds are different from video games because they don’t have steps to take and levels to defeat with also a goal in the end. They’re sort of an opportunity to let the user create whatever they wanted. Whereas video games don’t have that option. They have tons of options for their character and levels; however, it is somewhat limited.
Consuming media is when a person plays or watches someone else play a video game and they themselves are in to it and they get immersed into the game. They may end up getting into it themselves by purchasing the game.
Passive play is where a person watches another person play but isn’t really paying attention. I can relate to both because there have been times where I have been into the game; however, I’ve watched other people play other video games that I’m not into. So I guess it depends on the person and on the choice of the game.

Serious Game
In my paper I will talk about 2 areas then counteract with an opinion opposing those ideas; which will then be my own opinion about the video game. I will be talking about race, violence, and stereotypes and relate them to “Against All Odds”. But then my last point is about how the video game I’ve chosen is to educate youth with how refugees live and to put themselves in their shoes. However, this can be overlooked in some cases by some critics because of the violent behaviour and language that is used within the game. Stereotypes will be mentioned as well because the “bad guys” within the game look like they are of Palestinian background. This gives the stereotype that Palestinian decent can be cruel and violent. I will talk about violence in one paragraph, stereotypes in another and then I will oppose them with my last comment about how the overall goal of the game is overlooked because of the violent acts.
I would use both Cultivation Theory and Magic Bullet Theory. Both of these theories present the idea that people are influenced by the media. The more they watch ‘violent’ portrayals of media images, the more they become fearful of these images. Cultivation thoery backs this up because it is the process in which a person can become fearful of the media because of the amount of media they intake. Magic Bullet Theory is how the public beleives what the media is telling us and we don’t think for ourselves. This theory has been argued many times; however, within the game, they don’t tell the user exactly what country they are in. However, the soldiers appear that they are from “Palestinian” decent making it aware to the player that that is where they are playing. I will then research about these countries and see if this behaviour actually happens within these countries. This will back-up or argue against this game.

Add a comment May 29, 2009

Online Communities

In class we discussed about online communities and the different types such as Second Life and World of Warcraft. I do not belong to an online community such as SL and WoW; however, I do have Facebook. I’m not sure if that is technically considered an online community, but it does fit some of the characteristics. I chat with people through facebook, we can share the same interests with eachother along with pictures. We also form relationships through friends.
I’m not apart of any other online communities because I just don’t have the time. When I do have the time, I usually spend it outside with my friends. I’m on the computer a lot for homework and school, so when I get the time to not be on the computer or not at work, I usually spend it out with my friends.
I think virtual communities can be real in some aspects such as in SecondLife you can get a Blackberry phone for your avatar. So some commercial aspects of real life have made their way into virtual communities. I don’t think they are ‘real’ because its not you physically doing the job – it’s you moving your avatar that is doing the job themselves. It’s displayed and played on a TV or a computer screen so I don’t technically think its real. However, when people engage themselves in relationships with others, I think then it becomes more real. I say this because it reminds me of websites such as Lava Life where single people make up a profile about themselves and meet other single people online and sometimes form relationships.
The benefits of being in virtual communities is what I said before – creating relationships. Even if you’re playing something like WoW or SecondLife, you have the ability to talk with people around the world and build friendships and sometimes more than that. They also may help those who have trouble talking to people in the real world and give them that confidence to make new friends and to be more outgoing. Therefore, if they know they can make relationships in the online world, they can do the same in the real world. Online worlds can also help those find what they are interested in and they can take that interest and make it happen in the real world.

Serious Game
My research paper so far has focused on cultural studies, race and ethnicity in the game “Against All Odds”. My statemet for my paper would be :
“Stereotypes and globalization have grown throughout the real world and have made it’s way into television, movies and other forms of Media. The internet has been a great leader in making stereotypes and globalization appear throughout the media all over the world. Now, computer games have adopted these formats by showcasing how different races and cultures are seen through the public eye. In the computer game “Against All Odds”, characters bring you through the steps of what a refugee has to do in order to escape their country and entering another country. The characters display stereotypical ethnic characteristics that bring these assumptions into reality. The assumption that these video games illustrate deal with violence and race.”
The story I want to tell in my paper is that stereotypes about ethnicity and race are literally everywhere and they even made their way into video games. That is as far as I’ve gotten with the way my paper will look like.

Add a comment May 26, 2009

Game Trailer

I chose the YouTube clip of UFC 2009 xbox game called “Undisputed” (http://www.youtube.com/watch?v=kz0p1LcTdmc). In the youtube clip there are two men that appear masculine in the fact they are muscular and “manly”. However, when a female enters the screen the first shot they have of her is off her butt making her the sexual object of the game. As for race, the trailer has both African American and White races shown, and some may say that the referee in the ring can be of a different race such as “Spanish”. Also, some critics may argue that the white male has defeated the black male and that brings up that racial difficulties.
The male character narrating in the trailer is saying he is not the typical manly wrestler that is above all; he says that he “will fight to the end” making him appear noble, brave and honorable. Which I found interesting in a wrestling game trailer because it is heavily based on violence; therefore, the concept of the game is to win and be unstoppable. In the video called “Game Over: Gender, Race, & Violence Games”, a man was talking about how violent video games give you the “skill and the will to kill” and “they reward you for killing people”. I found this a bit harsh and “out-there”. I’m around video games all the time because my boyfriend and his friends love playing them. And I don’t find them to be violent in that way. Ya it gives you the “ability” to kill but its a game, not real life. In class, someone said it depends on the person and their circumstances in life and if they are more exceptable to believe in violence and that its “okay”.
I think definitly guys would understand this trailer way different than me because I am a female who does not play wrestling games. To me, I focused more on how the females are always portrayed in wrestling as the ring girls wearing very revealing outfits and being objects of desire. However, males would be more attracted towards that; making it easier on the developer of the game job easier.

Serious Game
1. Callister, M., Clark, B., Phillips J., & Robinson, T. (2008). Vilence, Sexuality, and Gender Stereotyping: A Content Analysis of Official Video Game Web Sites. [Electronic version].  Web Journal of Mass Communication Research, 13:1-17
– This paper deals with how video game producers and developers create their websites to promote their new game. They look into the ways in which an audience is attracted and why. Because there are more male gamers, female representation can be shown very stereotypically and sexually.
2. Ivory, J. & Kalyanaraman, S. (2007). The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression. [Electronic version]. Journal of Communication, 22:1, 1-12
– This article focuses more on the after affects of playing video games with violence. It talks about how video games can increase aggression towards other people rather than saying video games ARE the cause of violence.
3. Scharrer, E. (2004). Virtual Violence: Gender and Aggression in Video Game Advertisements. [Electronic version]. Mass Communication & Society, 7:4, 393-412
– This article focuses more on the representation of race and ethnicity. They look at figures pertaining to children from ages 2 to 18 in the U.S. and the amount of minutes per day they play video games.
4. Walkerdine, V. (2006). Playing the Game: young girls performing feminity in video game play. [Electronic version]. Feminist Media Studies, 6:4, 519-537
This article focuses on the effects of girls on playing video games. It focuses on the research of how most video games focus on masculinity more than feminity.
5. Collier, J., Liddell, G., & Liddell, P. (2008). Exposure of Violent Video Games to Children and Public Policy Implications. [Electronic version]. American Marketing Association, 27:1, 107-112
– I chose this article for my last because it deal with violence in video games being dealt with instead of just being talked about. The governments have been unsuccessful in the restriction of violent games to youth. I wanted to choose an article that helped my argument from the other point of view – adults and the government.

Add a comment May 21, 2009

Fan Culture

The first article by Halverson & Halverson is about fantasy baseball communities and their fans. They touch upon how these communities are built and how their knowledge of baseball helps them create strategies within the fantasy world. Fantasy baseball is referred to as ‘participatory culture’ because it is how a person can create a new media on the internet by producing and consuming a product – which is the fantasy baseball league. It enables the users creativity and imagination; the internet helps this along.
The second article by Sotamaa is about how game users modify games. They focus on how the user modifies the game and how they put their own creativity and thoughts into the gaming process. Mods are a form of “community-based creative design” (Sotamaa, 2). Sotamaa then states that games must be played in order to be understood. This reminded me of the theory we spoke about last week “ludology” and if it is more plausible for a researcher to play the game in order to know what it is about and if it really matters. This article relates to ‘participatory culture’ because it also deals with the coming together of gamers to share their thoughts and feelings and to take those thoughts and create something new; to modify something into their own.
The last article by Postigo focuses more on the motivation gamers have to be able to modify games and to add add-ons to specific games. Postigo relates his study also to ‘participatory culture’ because “modders” form communities based on their knowledge of gaming.
It is important to study fandom because it shows us how and why video games have become so popular and what has changed over the years to keep it popular. More and more technology has become more interested with consumer customization. Take for example the iPhone. They have create so many apps so that the consumer can make their phone more accessible to anything that they need personally. Now with video games, it gives the consumer the chance to modify and change their game to fit what they like best whether it be a new level or the physical appearance of the game or player.

Serious Game # 2
I played the game “3rd World Farmer” http://www.arcadetown.com/3rdworldfarmer/gameonline.asp. The object of the game is to manage a small virtual farm while realizing the hardships of that the poor face. This game is the same as “Against All Odds” because it opens the eyes of the gamer to how oppressed groups feel and what they go through. The difference is that “Against All Odds” deals with immigrants and refugees and “3rd World Farmer” deals with the struggles of farming. I think “Against All Odds” is more affective because it goes step by step and how more levels and more spaces that the user can  look through. “3rd World Farmer” is affective in a way that it gets frustrating because there are so many things that can go wrong like the weather, forest fires etc.

Add a comment May 19, 2009

Identity

For my blog task, I chose Everquest. I chose Eqverquest because I’ve never heard about it before, until this class. So I decided to see what it was about since I’ve already heard of World of Warcraft. For my race I chose a “Fae”, which are friendly and light hearted. They are known to make tricks with their magical skills. They are good. I chose a Fae because I like “fairy-like” characters. I think its cause when I was little, I loved playing fairies with my sisters and I loved watching fairy movies. I also chose a Fae because I like being a good character; in real life I look at myself as a good person so I guess I brought that into the choosing of my character. I would name my character “Saphire” just because it’s the only name I used to use when I was little for my imagination and for my characters I’d play in the pool or in my backyard. My character would be a funny character that used their magic for good causes. I am a girly and humorous person in real life, so this character appealed to me the most.
As for my classes character, I chose a a “ShadowNight”. I decided to go for the total opposite from before just to be different. They use deathly magic. I don’t see myself as a strong person in real life so I chose to be strong for a change. I would call my character “Tripple H” just because it’s the only masculine name I can think of to match the character. My character would be a very strong character who faught for evil. They would be evil because I just want to see how it’s like “on the other side”.
These characters are nothing like my real physical appearance, but I think thats the purpose for the game. It gives the user that sense of escapism to be whatever they want to be such as a fairy or a deathknight.
I don’t have any other avatars in other games. But I do think when I chose my avatar for comm3p92, it did matter to me what she looked like. I think because I’m into fashion and makeup and stuff like that, so I actually enjoyed doing that aspect of SecondLife. To immerse yourself in a game, I think its important to focus on your appearance and personality because then you have that connection with your character and it may help your gameplay cause youre comfortable with your character.

Serious Game
One theory that I can relate to my 2 serious games is “Cultural Studies”. Cultural Studies deals with race, religion, culture, gender etc. and it also focuses on the daily lives of individuals. The second theory I’d base it on Narratology. I chose this theory because its on how games are narratives and how they are telling a story. I would mostly relate Narratology to “Against All Odds” because it brings the users through the process of being a refugee through a storyline going from leaving their country to crossing over another country’s borders and then starting a new life.
My discussion questions touch on class structure and wealth. Cultural studies consists of class structure and how there are stereotypes in the lower, middle and higher classes.
I’m going to look for a theory that I can only base on “Ars Regendi” like I did for “Against All Odds” with Narratology. I feel that if I have 2 theories that can be related to one game, my argument and paper would be one sided and not even to give it more importance.

Add a comment May 14, 2009

Game Theory

The digital artefact I chose was the computer game “The Sims”. My research question would be, “Does the user create their characters, homelife, career etc. to match their own? Or do they create their world to be of something they want?”. The theory I would use to research my topic would be Cultural Studies. Cultural Studies deals with people’s daily experiences, race, gender, sexuality, power and status. Also, what are their dominant values and value systems. I chose this theory because it can relate to “The Sims” because it is how and why a person would create their world in that particular way. Also, I would look at what they value most in the RW and if it is applied to the world they create in within the game.
I would then take my research question and interview 15 active users of “The Sims”. I would ask them what their job is, what they do for fun, how old they are, did they go to school, etc. Then I would ask them to show me their characters and world they created within “The Sims” and what made them choose the things they chose. Some limitations of my research would be that I don’t know alot of gamers and that maybe people would not be honest. Also, the ranges of ages would be hard to chose from. If I wanted my research to be more accurate I would have to interview people ranging from different ages; however, children don’t create their characters and worlds like an adult does. So their answers would be totally different and the results may be confusing to put together. The weaknesses of my approach would be dealing with power and status. If the largest target audience of “The Sims” is 8+, they may not have the power and status that I need for my research because they are not independent because they don’t have the responsibilities like an adult would.

Serious Games
In my research paper, I would ask how the users live in their own life and what types of things they have access to and what they don’t have access to. I would also ask their age and where they live. I’d ask these things when before they played the game “Against All Odds” because it would bring attention what they have in their real life and what would their reaction be if all that was taken away from them. Some issues that would stand out is the question of whether or not users would create their country based on their own value systems or if they would limit the amount of freedom for each individual. Also, I would look at if the user is of a rich culture, if they would care for the poor or not.
The 3 topics of discussion would be:
1. If a person has everything, would they share their wealth with the world if they had the chance and opportunity?
2. If a person with nothing is given the chance to seek “revenge” and create their own law system and government, would they seek that revenge or create equality for all?
3. Would the outcomes be different if the users were to play “Ars Regendi” before “Against All Odds”, then playing “Ars Regendi” after “Against All Odds”?

Add a comment May 12, 2009

History of Video Games

The beginning of video games before the 1970s had the simple concept of firing a missle to an open target. Computers were not very popular yet and graphics weren’t created; therefore, video games were very simple with a simple layout.

The fifth generation of video games (1994-2002) was the start of the systems Super Nintendo, Nintendo 64, Sega, etc. Dance and music games became very popular, such as “Dance Dance Revolution”. But then later on, games like “Golden Eye 007” became very popular. These type of games were based around war and violence. The task was made up of finding weapons, going into buildings and places and killing the bad guys. The game play that gamers were provided was to simply become a 007 agent, or a warrior to fight off crime and evil using different weapons. New graphics were introduced to make the video game appear more real. 007 used different headshots and angles to make this possible.

The 6th generation of video games consisted of mobile games such as the iphone and smartphone. The consoles are much more complicated using different buttons and different ways of shooting, jumping, running, and more. Video games today I think have more interest in the consumer’s customization. With video games such as NHL, the user is able to make a player that looks like them. Video games are able to let the user create their player to look and act like anything they want. Also, video games today have more creativity with their graphics. With the introduction of HD TV, more video games are taking advantage of that and making their game look and feel more real. Video games today are becoming more of a world-wide phenomenon with the advancement of their communication capabilities. There are online games where you can talk to another player in a different location.

The focus has changed of video games with the ability to customize the game, however, I think the concept of video games hasn’t changed drastically. The concept is still to ‘beat’ the game and to get to the final destination. But I do think arcade games and video games are different. Arcade games I think are more of using objects to destroy other objects; whereas, video games are more ‘human-like’ and the concept is becoming another person to complete tasks that are given.

I think the reasons for these changes mainly deal with the advancements of technology. Televisions are becoming more clear; therefore, video games companies want their games to become more life-like to get the user more involved and more ‘hooked’ on their system. Along with technology, a lot of social aspects have changed the face of video games such as war on the streets, human rights, poverty, economics and other things. Cultural aspects have had an impact on video games because alot of music artists are creating their own video games. Music artists such as “50 cent” has created his own video game pertaining to his life. Also, in video games such as “Guitar Hero” more artists are putting only their songs into versions of guitar hero.

Serious Games
I chose the human rights game “Against All Odds” http://www.playagainstallodds.com/ the Games for Change website. This game is based on what refugees feel and go through when they are sent out of their country to make a new life for themselves somewhere else. I want to relate it to “Ars Regendi” http://www.ars-regendi.com/ how this game gives the player the right to create their own political ideas and how they would run their own country or state. I chose these 2 games because I thought it would be interested to research them both together and to see how users use their time to create their own country and to see their own ideas and how they would run it. I wanted to relate Ars Regendi with Against All Odds to see if they would allow immigrants to come to their country, and how they would deal with their economy, politics and human rights.

“Ars Regendi” was made by Redmaze. Its target audience are those who are interested in politics, economics and the social well-being of others. It gives them a chance to produce their own way of living. The game doesn’t give them an answer to make their country or state look or run like this, it gives the user the option to make it like whatever they want. It allows them to customize their country/state. “Against All Odds” was made by UNHCR: The UN Refugee Agency. The concept of the game is to give the user the chance to feel what refugees feel and to know how some oppressed groups feel. It can open their knowledge about global issues.

“Against All Odds” starts off with the beginning process of you fleeing your country because you are in great danger(interrogation – ask you questions on sexuality, freedom to vote, etc). The idea is if you will survive or not. Then it goes to when you get to a new country, if you are able to stay there or not. Through the game, it gives you questions and if you say or click the wrong answer, you die. And finally, the last you will have to play is when you get to the new country and youre able to stay, how will you survive? To play the game, it is just using the mouse. “Ars Regendi” gives you the templates for making your own country. It gives you questions to decide on how you will run your country, and it also gives you the consequences of these decisions. To play the game it is filling out templates and using your mouse. 
I think both of these games will give the user both perspectives of living and running a country. It would be interesting to see how a user would react when playing one game before the other. To see if there would be different ways of playing the game if they were to play “Against All Odds” before “Ars Regendi” and visa versa.

Add a comment May 6, 2009

Introduction About Me

My name is Caitlyn but my friends call me “George” because of my last name (short form). I’m finishing at Brock this summer then going to Mohawk College for Public Relations. I’ve taken Tracy’s course before (comm 3p92) so I’m familiar with SecondLife and gaming. I’m not a big video game player; however I have played them before so I guess that makes me a “gamer”. I do play simple computer games more than anything. It’s usually when I’m bored. I play tetris, some word puzzles, bubble popper, etc. Easy games like that. I go on websites like addictinggames.com, freearcade.com, and sometimes there are games on facebook. Another game I love playing is actually on my blackberry which is brickbreaker. I have contests with my sisters to beat their scores. When I was younger I played more video games on my SuperNintendo. My favorite was MarioKart. So as you can see I’m not huge into video games but I do still play them. My favorite game would have to be MarioKart if I had to chose. I don’t have a system of my own to play it, but if I did I would probably play it more than any other game.

I havn’t really played any other game because they are too complicated for me. Also I’m too busy with school and work. My boyfriend does play alot of video games like NHL 09 and Tiger Woods (mainly sports games). He tries to teach me the controllers but there are so many buttons to know. If I would spend more time playing it, I’d probably get the hang of it because I’m a pretty fast learner when it comes to hands-on stuff.

I think virtual worlds, games, gamers and gaming is important because it is becoming so popular today and its targetted to a wide range of audiences and ages. Usually with popular culture materials, the younger crowd is what advertisers target towards; however, the video game industry is so wide and so popular, advertisers have a way of targetting their product to each age group. I also think its important to talk about because it is especially becoming more popular in Canada. Canada has been seen as a very young country with no distinct identity. But the video game industry has been booming the past years in Canada giving us a sense of identity.

Video games also bring together people from all over the world. Not only is it a form of entertainmet but it is also educational and also another form of communication. When my boyfriend plays NHL, he’s able to play with people from another country online. I thought that was so interesting because its just another form of communication. Not only can you play on systems like xbox with other people across the world, but there are online video games and other systems that can connect you to other people. Video games aren’t the only systems that can do these things, there is an industry that is becoming more and more popular each year. And that is “virtual worlds”. I’ve been on the virtual world SecondLife and found it really interesting because it literally is a second life in the fact that you can do anything from buying a house, changing your identity, buying clothes, making friends and communicating with different people. Technologies are becoming so innovative and new with each coming year, it is hard to ignore them and to not study them. Overall, I think its important to study gamers and gaming because its a subculture that has become very popular with all ages and throughout the world. It has also broadened my opinion and knowledge on video games and how they world socially.

Thinking About Serious Games
I went onto gamesforchange.com website and clicked on “Human and Rights” to begin looking at topics for me research paper. But the first thing that really got me thinking was that there were actual video games that were that educational. The first game that showed up was “Against All Odds” (http://www.gamesforchange.org/main/gameprof/637) it was about the global refugee experience when people were forced to leave their country. Not only were there games about immigrants and the struggles they go through, but there were games like “GumBeat” (http://www.gamesforchange.org/main/gameprof/635) the player takes the roles of a teenage girl who ‘musters’ up the courage to stand up against the oppressive government.

I started thinking about oppressed groups and their human rights and then applying it to politics and how rule systems work. So I clicked on “Politics” on the sidebar and some games came up. A game called “Ars Regendi” (http://www.gamesforchange.org/main/gameprof/736)  the player to create their own state and they are able to make their own rule system and express their political ideas. I thought this was really interesting to see what people create and how/if they incorporate oppressed groups. I thought that this may be a very interesting research topic. It may be a lot of work but I thought it’d be interesting to see what people create and how their state reflects their views based on their own ethnicity, gender, religion and education.

Add a comment May 4, 2009

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